Andhor
20.06.2004, 16:33
RPGVault hat sein erstes Developer Journal veröffentlicht. Im wesentlichen handelt das Journal von der riesigen, ohne Zonen gestalltete Spielwelt und dem Live Content. Live Content wird das besondere Feature von WISH sein. Gamemaster werden sich aktiv in die Spielwelt einmischen , Quests leiten und so die Story erzählen.
The live storyteller can open the day by sending a series of raids. This is supported by an ongoing plot arc, and is a part of the daily routine. These raids will take a matter of minutes to plan and initialize. They can be as simple as a straight out attack, or as complex as laying siege to a town, an event that could last for days. In under an hour, he can queue up a myriad of distinct encounters for all parts of the world that will occur throughout the coming days, entertaining hundreds in several time zones.
Zum Dev Journal (http://rpgvault.ign.com/articles/524/524261p1.html)
The live storyteller can open the day by sending a series of raids. This is supported by an ongoing plot arc, and is a part of the daily routine. These raids will take a matter of minutes to plan and initialize. They can be as simple as a straight out attack, or as complex as laying siege to a town, an event that could last for days. In under an hour, he can queue up a myriad of distinct encounters for all parts of the world that will occur throughout the coming days, entertaining hundreds in several time zones.
Zum Dev Journal (http://rpgvault.ign.com/articles/524/524261p1.html)