Hals
15.09.2005, 12:08
So habe mal übrig zeit gehabt:
(d.h aber nicht das ich japanisch kann :D)
Krieger Buffs:
Wild Rage
http://rfonline.jp/info/skill/proximity/images/Meele_WildRage.gif
Fixed time, it increases approach attack power.
Accurate
http://rfonline.jp/info/skill/proximity/images/Meele_Accurate.gif
Fixed time, it increases the on-target hit ratio of approach attack.
Extending
http://rfonline.jp/info/skill/proximity/images/Meele_Extending.gif
Fixed time, operating distance of approach attack is expanded.
Aid Stretching
http://rfonline.jp/info/skill/proximity/images/Meele_AidStretching.gif
Fixed time and duration of skill are extended.
Concession
http://rfonline.jp/info/skill/proximity/images/Meele_Concession.gif
Physical attack is evaded only 1 time, the strike damage is given to the partner.
Dizzy
http://rfonline.jp/info/skill/proximity/images/Meele_Dizzy.gif
Fixed time, the attack which ignored the shield which the object has equipped is done.
Bull's Eye
http://rfonline.jp/info/skill/proximity/images/Meele_BullsEye.gif
Fixed time, it increases the critical probability at the time of approach attack.
Slam
http://rfonline.jp/info/skill/proximity/images/Meele_Slam.gif
Fixed time, the object it pushes back at the time of approach attack.
Ranger skills
Quarrel Reload
http://rfonline.jp/info/skill/remoteness/images/Range_QuarrelReload.gif
Fixed time, attack delay at the time of weapon use of remote attack system is shortened.
Precision
http://rfonline.jp/info/skill/remoteness/images/Range_Precision.gif
Fixed time, it increases the on-target hit ratio when using the weapon of remote attack type.
Aiming Shot
http://rfonline.jp/info/skill/remoteness/images/Range_AimingShot.gif
Spending time, attaching the aim accurately, it attacks.
Wide Range
http://rfonline.jp/info/skill/remoteness/images/Range_WideRange.gif
Fixed time, attack operating distance at the time of weapon use of remote attack system is expanded.
Evasion
http://rfonline.jp/info/skill/remoteness/images/Range_Evasion.gif
Fixed time, it increases the evasion ratio at the time of weapon wearing of remote attack system.
Clinching
http://rfonline.jp/info/skill/remoteness/images/Range_Clinching.gif
Fixed time, it increases the critical attack probability at the time of weapon use of remote attack system.
Magier Buffs
Exertion
http://rfonline.jp/info/force/dark/images/Dark_Exertion.gif
Fixed time, approach attack delay of the object is made to decrease.
Sacrifice
http://rfonline.jp/info/force/dark/images/Dark_Sacrifice.gif
HP of employer is converted to the FP of the object.(body to mind)
Approaching
http://rfonline.jp/info/force/dark/images/Dark_Approaching.gif
Fixed time, fourth use delay of the object is made to decrease.
Mighty
http://rfonline.jp/info/force/dark/images/Dark_Mighty.gif
Fixed time, it increases the fourth attack power of the object.
Broad Outlook
http://rfonline.jp/info/force/dark/images/Dark_BroadOutlook.gif
Fixed time, it increases the fourth attack operating distance of the object.
Increase Speed
http://rfonline.jp/info/force/dark/images/Dark_IncreaseSpeed.gif
Fixed time, the speed which the object runs is made fast.
Celerity
http://rfonline.jp/info/force/dark/images/Dark_Celerity.gif
Fixed time, it increases the success probability of fourth use of the object.
Hell Bless
http://rfonline.jp/info/force/dark/images/Dark_HellBless.gif
Remaining time of persistent weakening fourth of the object is extended.
Effective Consume
http://rfonline.jp/info/force/dark/images/Dark_EffectiveConsumeDark.gif
Fixed time, the consumption FP quantity at the time of skill * fourth use of the object is made to decrease.
so hoffe die meisten verstehn das :D
die angriff skills solten morgen oder so kommen
(d.h aber nicht das ich japanisch kann :D)
Krieger Buffs:
Wild Rage
http://rfonline.jp/info/skill/proximity/images/Meele_WildRage.gif
Fixed time, it increases approach attack power.
Accurate
http://rfonline.jp/info/skill/proximity/images/Meele_Accurate.gif
Fixed time, it increases the on-target hit ratio of approach attack.
Extending
http://rfonline.jp/info/skill/proximity/images/Meele_Extending.gif
Fixed time, operating distance of approach attack is expanded.
Aid Stretching
http://rfonline.jp/info/skill/proximity/images/Meele_AidStretching.gif
Fixed time and duration of skill are extended.
Concession
http://rfonline.jp/info/skill/proximity/images/Meele_Concession.gif
Physical attack is evaded only 1 time, the strike damage is given to the partner.
Dizzy
http://rfonline.jp/info/skill/proximity/images/Meele_Dizzy.gif
Fixed time, the attack which ignored the shield which the object has equipped is done.
Bull's Eye
http://rfonline.jp/info/skill/proximity/images/Meele_BullsEye.gif
Fixed time, it increases the critical probability at the time of approach attack.
Slam
http://rfonline.jp/info/skill/proximity/images/Meele_Slam.gif
Fixed time, the object it pushes back at the time of approach attack.
Ranger skills
Quarrel Reload
http://rfonline.jp/info/skill/remoteness/images/Range_QuarrelReload.gif
Fixed time, attack delay at the time of weapon use of remote attack system is shortened.
Precision
http://rfonline.jp/info/skill/remoteness/images/Range_Precision.gif
Fixed time, it increases the on-target hit ratio when using the weapon of remote attack type.
Aiming Shot
http://rfonline.jp/info/skill/remoteness/images/Range_AimingShot.gif
Spending time, attaching the aim accurately, it attacks.
Wide Range
http://rfonline.jp/info/skill/remoteness/images/Range_WideRange.gif
Fixed time, attack operating distance at the time of weapon use of remote attack system is expanded.
Evasion
http://rfonline.jp/info/skill/remoteness/images/Range_Evasion.gif
Fixed time, it increases the evasion ratio at the time of weapon wearing of remote attack system.
Clinching
http://rfonline.jp/info/skill/remoteness/images/Range_Clinching.gif
Fixed time, it increases the critical attack probability at the time of weapon use of remote attack system.
Magier Buffs
Exertion
http://rfonline.jp/info/force/dark/images/Dark_Exertion.gif
Fixed time, approach attack delay of the object is made to decrease.
Sacrifice
http://rfonline.jp/info/force/dark/images/Dark_Sacrifice.gif
HP of employer is converted to the FP of the object.(body to mind)
Approaching
http://rfonline.jp/info/force/dark/images/Dark_Approaching.gif
Fixed time, fourth use delay of the object is made to decrease.
Mighty
http://rfonline.jp/info/force/dark/images/Dark_Mighty.gif
Fixed time, it increases the fourth attack power of the object.
Broad Outlook
http://rfonline.jp/info/force/dark/images/Dark_BroadOutlook.gif
Fixed time, it increases the fourth attack operating distance of the object.
Increase Speed
http://rfonline.jp/info/force/dark/images/Dark_IncreaseSpeed.gif
Fixed time, the speed which the object runs is made fast.
Celerity
http://rfonline.jp/info/force/dark/images/Dark_Celerity.gif
Fixed time, it increases the success probability of fourth use of the object.
Hell Bless
http://rfonline.jp/info/force/dark/images/Dark_HellBless.gif
Remaining time of persistent weakening fourth of the object is extended.
Effective Consume
http://rfonline.jp/info/force/dark/images/Dark_EffectiveConsumeDark.gif
Fixed time, the consumption FP quantity at the time of skill * fourth use of the object is made to decrease.
so hoffe die meisten verstehn das :D
die angriff skills solten morgen oder so kommen