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Selandrea
08.01.2006, 15:23
Hallo,

nachdem ich mal wieder wild in den AoC Foren gewühlt habe, habe ich ein paar Posts von einem Dev gefunden, der über das Bounty System von AoC berichtet.

Demnach soll es so sein, das auf Griefer ein "Kopfgeld" ausgesetzt wird, welches von NPCs eingetrieben wird ( Spielern wird diese jagt vorrraussichtlich nicht möglich sein ). Es kann also Griefern passieren, das sie von NPCs gestellt und verhaftet werden. Laut dem Dev ( übrigens Athelan alisas Jason Stone, der Funcom NPC Designer für AoC ) wird es dann sogar evtl. möglich sein, die eingesperrten Griefer in den Städten zu sehen um an ihnen vorbei zu gehen und über sie zu lachen.

Hier die Originaltexte, lest selbst:

The bounty system is more of a two part deal. The bounty system which tracks the criminals and the prison system that punishes them. I should ask the trap guys about a stocks that we could put particularly bad griefers in the stocks in town so people could walk by and laugh at them.

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While PvP is not allowed in the safe areas there is no reason PvE cant be allowed. Using the bounty idea posted perhaps Griefers and the like through some mechanism could run to the safety of town and still have consequences for their actions.

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The payback wouldnt be by the players directly but by NPC's. So lets pretend I have a perfect system designed so that placing bounties on people isnt exploited and only true griefers and not PvPers are getting bounties. When the griefer goes to a safe area he is still holding a flag on his character saying he is wanted. A group of armed NPCs approaches the character and states that he is wanted for crimes committed and a bounty lies on his head for X amount. If he tries to run or do anything the NPCs attack him. Maybe he can win, maybe he cant it could be based off the size of the bounty how many people come after him. Or perhaps you could bribe your way out of the bounty by paying the bounty + an additional amount. (This could get harder also as you had a bigger bounty).

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So I get upset with some guy and decide to gank him, I do so when he is fighting a mob and I am way higher level so I am eligible for a bounty. The guy puts a bount on me of 50 gold and I run off to town. 3 NPCs approach me and I think I know I cant take them and that I dont want to have them keep coming after me so I try to bribe them. I spend 65 of my own gold to buy them off.

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Now I have been killing a lot of people and I have built up a 5000 gold bounty. I run into town and a large group of 10 armed soldiers comes looking for me. No way I can fight them but to bribe them would be 8000 gold way more than I have. So they drag me off to jail or kill me. And maybe they loot the items the same as someone would in PvP. Of course this is a pretty complex way of dealing with it, you can just wait for the guy to leave safety and get him then too

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Just to clarify, the bounty system is meant as NPC enforcement not for players to collect off other players. So while you could be on a bounty board they will get you.

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At this time I do not want players to be able to collect the bounties because it opens a world of exploits. The purpose of the bounty system is to remove the safety of safe areas of the game for those who are found to be guilty of crimes against society. What people are saying and I tend to agree with Fafyrd is a completely open FFA system would make too much of the world defined by the players. I can see how that could be true and in order to grasp REH world would require a ton of rules for factions and guards and assassins etc.

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The bounty system I propose is not a Pvp Bounty. That can be worked out by the players no reason for us to code it. The bounty system I am working on is one that allows griefed people to put bounties on the griefer and remove the safe areas of the game for the griefer until they pay for their crimes.

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Players wont be bounty hunters. That has been discussed in great length. We have had some discussions and will implement something additional reward/loot wise for PvP servers.

Apraxis
14.01.2006, 23:08
Ja, netter Stoff zum lesen, und ich bin wirklich gespannt, was sie sich nun
letztendlich für PvP einfallen lassen, bzw. welche unterschiedlichen
Servertypen es wohl geben wird.